Directions: In twelve or fewer pages, cover each of the
following items about your final group project. If possible,
complete as an html file for inclusion on the class web site.
Give your project a meaningful title. Make sure
it expresses the key elements of your group's project and product.
For example,
Describe your team, covering each member and his
or her role. Discuss and decide in advance how the team will
be led, how you will make decisions, and how you will resolve
conflicts. For example:
Project Team
| Team Member | Role |
| John Jones | Team Leader; Documentation |
| Patty Smith | System Analyst; Programmer |
| Phil Hill | Database Administrator; Object Designer; Component Programmer |
| Jack Rabbit | Requirements Collection; Usability Professional |
We will make decisions by first identifying if we have a consensus.
Failing a consensus, we all agree to go with a simple majority
(2 of 3). If all three of us have different opinions, the will
of the team leader will be accepted.
Describe the objectives and product of your project.
For example:
The objectives of this project are to:
In the project, we will produce an initial set of
asps and VBscripts for performing surveys on the web. The scripts
will support an effective user interface as tested in our usability
evaluations.
Describe the development process your team will use
and your methodology. For example:
In this project, we plan to use the design and development approach as outlined by Venners. This includes work in four phases:
Phase 1: Specification of the Problem Domain for online surveys
Phase 2: Designing the Solution Domain for online surveys
Phase 3: Implementation
Phase 4: Integration and Test
Describe the value of your project and product.
Answer the "So what?" question. For example:
Upon completion of this project, the VBscripts and active server pages
we produce should be generally usable, and serve as standard programming
components to develop an online survey on the web.
| [PREE94] | Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., and Carey, T. Human-Computer Interaction. New York: Addison-Wesley, 1994. |
| [SHNE98] | Shneiderman, B. Designing the User Interface. New York: Addison-Wesley, 1998. |
| [VENN98] | Venners, B. Introduction to Design Techniques. JavaWorld 1998: http://www.javaworld.com/javaworld/jw-02-1998/jw-02-techniques_p.html |