Lecture Notes for Human Factors
Chapters 11-16: Humans & Technology
Richard Halstead-Nussloch, Ph.D.
Chapter 11-- Input
- Input devices
- Matches the physiological and psychological characteristics
- Appropriate for tasks
- Suitable for intended work and environment
- Often requires tradeoffs
- Discrete entry devices, e.g., keyboard
- Continuous entry devices, e.g., mouse
Keyboards and Pointing Devices
- Keyboards - Discrete entry devices
- Pointing - Continuous entry devices
- Mice, trackballs, joysticks
- Touch screens
- 3D--E.g., Dataglove
Matching Devices With ...
Developments in Input
- Matching
- Work or Task
- Users, e.g., disabled
- Environments
- Developments
- Speech and handwriting recognition
- High-precision touch screens
- Other parts of the body
Chapter 12 - Output
- Visual
- Screens/Displays
- Content
- Presentation of information
- Feedback
- Visualization
- Examples
Sound, Haptic, etc.
- Sound
- Speech (recorded, synthetic, etc.)
- Music
- Natural
- Synthetic
- Haptic
- Multimedia
Chapter 13 - Interaction Styles
- Command (good old DOS)
- Question and Answer Dialogue
- Menus
- Forms
- Spreadsheets
- Natural Language
Direct Manipulation
- Direct Manipulation
- Visibility of objects of interest
- Rapid, reversible, incremental actions
- Replacement of complex command language
- Cognitive Issues
- Gulf of execution (user goals to system)
- Gulf of evaluation (system behavior to user goals)
Affordances, Constraints, Mappings and Feedback
- Affordances
- Perceptual, e.g., see and understand button
- Sequential, e.g., feedback from action
- Sound, e.g., earcons
- Constraints--Physical, Semantic, Cultural, Logical
- Mappings, e.g., stove controls
- Feedback-seeing/understanding what's done
Chapter 14 - Designing Windowing Systems
- WIMP--
- Windows, e.g., window working set
- Icons, pictorial representation of object/action
- Menu, list of options for user selection (294+)
- Pointer, big cursor controlled by e.g., a mouse
- Software -- It has to be programmed
- Widgets/Controls--Graphic elements (296+)
- Management Tasks--Input, focus, window(s)
Chapter 15 - User Support and Online Information
- Active learning (AKA Discovery learning)
- Minimalist instruction
- Training wheels
- Scenario machine
- Online information
- Hypertext and Hypermedia
- Extremely important today--The Web
- Speed, Feedback, Location, Movement
Comparison of Information Resources-Granda, H-N, Winters
- Survey asked 228 computer users to recall a recent problem
- Categorized cognitive state from problem statements--learners,
solvers, refreshers
- Another person was effective for all states
- Online assistance only effective for refreshers
Chapter 16 - CSCW- Computer Supported Collaborative Work
Virtual Environments and Virtual Reality
- All contain
- Sense of direct physical presence
- Sensory cues in all dimensions and modalities
- Natural interaction
- Design trade-offs