Lecture Notes for Human Factors
Chapters 7-10 Plus
Richard Halstead-Nussloch
Chapter 7 - Interface Metaphors and Conceptual Models
- Metaphor--A way of describing a concept in a
more accessible and familiar form.
- Interface metaphor -- Xerox Star's desktop
- Composite metaphors
- Metaphor classification (Table 7.1, pg 149)
- Ubiquitous computing
Conceptual Models
- Conceptual models (CM)--a generic term that the
describes the various ways in which systems are understood by
different people.
- User model -- the user's CM (pg. 152)
- Design model -- the designer's CM
- System image -- the system, its interface, its
documentation, and its behavior
Chapter 8 -- Learning in Context
- Learning is an active process
- Learners have problems (Table 8.1, pg 158)
- Learning through analogy
- Fathoming things out
- Explanations
- Errors (pg 159-163)
Learning
- Novice to expert
- Cognitive state--Learner, Solver, Refresher
- Skill acquisition, especially computer skills
- Psychology of programming (Mayer's chart, pgs
166-167)
- Individual learning
- Collaborative and situated learning
Chapter 9 --Social Aspects
- Analyzing conversation
- Group communication, especially computer-mediated
- Group working
Chapter 10 -- Organizational Aspects
- The nature of organizations
- People
- Technology
- Work organization
- Culture
- Metaphors
- Paperless/automated
- Electronic cottage
- Global village
Organizational Factors
- Role of Informational Technology (IT)
- Control (deskilling)
- Tool (enabling)
- Methods for Organizational Change
- Scientific managment (pg 190-191)
- Sociotechnical (pg 191-194)
- Activity theory
- Ethnomethodology
- Computer-Supported Collaborative Work