Lecture Notes for Human Factors
Richard Halstead-Nussloch
1/11/97
What is HCI? (Chapter 1)
- In the old days:
- Computers were expensive
- People were cheap
- Today:
- Computers are cheap
- People are expensive
- Need to produce computers that are straightforward
to use
Today's Agenda
- Syllabus
- This Week's Exercise--What is
? etc.
- Cognitive/Physical Ergonomic Exercises
- Course Survey and Discussion
- Break
- Lecture
- Summary
What is HCI?
Definition (SIGCHI): "a discipline concerned
with the design, evaluation, and implementation of interactive
computing systems for human use and with the study of major phenomena
surrounding them."
- Challenges
- Keep abreast of technology
- Designs have good HCI and harness function
Goals of HCI
Improve, in computing systems, the
- Safety
- Utility
- Effectiveness
- Efficiency
- Usability (Primary key)
Importance and Business Value of HCI
- Productivity
- Job Design
- "When things go wrong." (and avoiding
these situations)
Components of HCI (Chapter 2)
- HCI is an interdisciplinary practice
- Multiple factors, as on page 31
- Disciplines that contribute to HCI (page 38)
- Computer Science
- Cognitive Psychology
- Social/Organizational Psychology
- Ergonomics & Human Factors
- Conceptual Models (page 44)
Models and Approaches of HCI
- Waterfall model (page 46)
- HCI adds:
- User-centered design
- Combined knowledge and expertise from multiple
disciplines
- Highly iterative
- The star life cycle (page 49)